Player in the middle of a performance with beat markers glowing in sync to the music
Find your rhythm

Race the beat

A rhythm game that rewards precision, thrives on competition, and piars you with music worth your full attention.

Tempopoint locks your inputs to the beat—even when the tempo shifts mid-track. Difficulty ramps from Easy to Expert as you improve, and every hit gets scored down to the millisecond so you know exactly what landed and what didn't. You'll see your rank climb across seasonal leaderboards, take on community challenges, and watch your combo multipliers grow. Whether you're gunning for first place or just trying to nail your first streak, everything's laid out clearly. No story mode. No filler. Just you, the music, and the scores.

See it in action

Real gameplay footage spanning easy through hard modes. You'll see the hit windows, how the feedback actually feels, and what ranked matches look like when they're happening live. Everything runs without any pause screens or transitions between songs.

Hard mode gameplay showing beat subdivisions aligned with incoming note clusters and player combo counter at 127 hits

Hard difficulty: 170 BPM with syncoapted subdivisions that keep you honest

Ranked season leaderboard displaying top 10 players with their seasonal points, accuracy percentage, and tier badges

Ranked leaderboard mid-season. You can see where people stand and what tier they've reached.

Real-time feedback display with millisecond-precise hit detection showing Perfect, Good, and Miss indicators color-coded for each note

The feedback systek shows you exactly how close you were, down to the millisecond

Easy mode interface with simplified note patterns and wider hit windows for new players, tempo set to 120 BPM

Easy mode gives you more forgiving hit windows and a slower tempo to learn on

Features

Four difficulty tiers

Easy, Normal, Hard, Expert. Each one adjusts the hit window, BPM range, and how complex the notes get. Pick your starting point and climb when it feels right. Nobody's blocking you.

Millisecond feedback

Hits register down to the millisecond. You get Perfect, Good, Miss, or Off markers right away so you see exactly what tanked your combo. Yeah, it's obsessive. That's intentional.

Ranked seasons

Leaderboards reset every 12 weeks. Your points come from how accurate you play and whether you finish tracks, tallied across all your ranked attempts. Climb high enough and you get a tier badge.

Beat subdivision sync

Notes align to beat subdivisions—eighths, sixteenths, triplets. When a track changes tempo mid-song, everything stays locked to the music. Timing doesn't slip.

Combo multiplier system

String hits together and your multiplier climbs up to 4x. One miss resets you to 1x. A flawless run feels good. A rough one still teaches you something.

Community challenges

Weekly and monthly challenges let you compete directly against other players on the same songs. Leaderboards update live. You don't have to wait for a season to finish to see where you stand.

Real-time ranking algorithm

Your rank shifts right after you play based on accuracy, completion rate, and how hard the tier was. The math isn't hidden. You get to see how the scoring works.

Track library by BPM

Sort tracks by tempo anywhere from 100 to over 220 BPM. Filter by artist, length, or difficulty too. What you like to listen to actually matters here. You don't have to pick from generic pop if that's not your thing.

Ranking algorithm breakdown showing accuracy weight 40%, completion rate 35%, difficulty tier 25% in a pie chart overlay on gameplay
Player profile displaying current seasonal rank, all-time best scores by difficulty, and points accumulated this season
How it works

The ranking system explained

Your rank on Tempopoint updates in real time based on three things: how clean your hits are, whether you finish tracks without bailing, and what difficulty you're playing. Normal mode tracks count, but Hard and Expert hit harder — nailing Expert at 95%+ accuracy gets you more points than coasting through Normal at 90%. Leaderboards reset every few months, so last season's S-tier rank doesn't carry forward. Your actual skill does though. The algorithm ignores obvious flukes and won't penalize you for attempting tracks way above your level. Failed runs that don't beat your previous best won't drag you down either. It's built around your peak performance on each track, tracked as it happens.

Live updates

Finish a track and your rank shifts immediately. No delays, no waiting for batch updates — you see it the second the track ends.

Difficulty weighting

Expert runs are worth significantly more than Normal ones. The harder the track, the bigger the payoff for nailing it.

Season resets

The leaderboard clears every couple months. Keeps things competitive and means your old rank doesn't hang around.

Peak performance focus

Only your best run per track matters. Failed attempts don't show up anywhere. Your rank only moves based on your top score.

Learn the fundamentals

Everything you need to know about difficulty modes, timing mechanics and competitive play.

Easy mode interface with large glowing note markers and expanded hit window visualization

Easy mode: 80ms hit window

New to this? Start here. Notes move slower, BPM tops out at 130, and you get 80 milliseconds to land each one. Plenty of room to mess up.

Normal mode gameplay with moderate note complexity and standard hit window indicator

Normal mode: 50ms hit window

Where most people rank. Tracks sit between 100 and 170 BPM, notes get denser, and the hit window drops to 50 milliseconds. This is where the leaderboard actually matters.

Hard mode track with syncopated sixteenth-note patterns and tight hit window display

Hard mode: 30ms hit window

This is where people stop messing around. BPM runs 150 to 200, beat subdivisions get weird and syncopated (notes landing on off-beats and sixteenths to mess with your rhythm), and you get 30 milliseconds to hit. Being a frame or two off means you're done.

Expert mode display showing rapid note clusters at 210 BPM with minimal hit window tolerance

Expert mode: 15ms hit window

Only the best players live here. 180 to 220+ BPM, quadruplets and triplets stacked everywhere, 15-millisecond window. One frame late and it's a Good instead of Perfect. Precision is everything.

Combo counter progression showing multiplier increase from 1x to 4x as hit streak grows

Combo multipliers stack to 4x

Hit 50 notes straight: you get 2x. Keep going to 100: that's 3x. Push past 200: 4x kicks in. One miss resets you back to nothing. A clean run feels amazing. A broken one just tells you where you need work.

Calendar showing seasonal reset dates with new leaderboard reset every 12 weeks

Seasonal reset: every 12 weeks

What you ranked in July doesn't carry over to October. Leaderboards wipe, everyone starts from zero, new people climb. Three seasons a year means the competition never gets stale.

Results screen showing instant rank update with new point total and leaderboard position change

Real-time ranking updates

Finish a track and your rank changes right there. Accuracy, play count, tier — all live on the results screen. No waiting for the system to catch up.

Waveform display showing beat subdivisions aligned perfectly to tempo changes across a track

Beat subdivision sync never drifts

Tempopoint locks to eighths, sixteenths, triplets — whatever the track uses — and doesn't slip when BPM changes mid-song. The timing stays solid or the whole system breaks. That's the deal.

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Common questions

Frequently asked

Stuck on how difficulty modes work, what ranking actually means or why your timing keeps being off? Here's what keeps coming up.

Depends on the mode you pick. Easy gives you 80 milliseconds of wiggle room, Normal cuts that to 50ms, Hard to 30ms, Expert to 15ms. You can absolutely nail Perfect consistently if you put in the work — thousands of people do it. But it takes clean timing and repetition. Miss by one frame and you get Good instead, which tanks your combo multiplier and drops your accuracy score.

No. Failed attempts don't touch your rank. Only completed tracks count, and specifically just your best run on each one. Those failed runs stay invisible to the leaderboard.

It directly changes your points. A run with 95% accuracy and a 4x multiplier pulls in roughly four times the ranked points as the same run at 1x. Clean streaks aren't just satisfying to watch — they're mathematically worth chasing.

Gone. Your seasonal rank, points, tier badge all reset to zero. Your all-time best scores stay in the record books, but the leaderboard clears every 12 weeks. Everyone gets a fresh start.

You need internet to log in and upload your score to the leaderboard but the actual rhythm engine runs locally. Hit detection won't drift during a track because of lag — that's locked in.

The hit window shrinks from 50ms to 30ms, notes come faster, and the BPM climbs — so it's a legit difficulty spike. That's by design though. Normal teaches you consistency; Hard teaches precision. Move up when you're hitting 90% or better on Normal tracks regularly. Skip the jump early and frustration comes with it.

The better one. Score 92% on your first run, then 88% on the second — your rank uses the 92%. The highest score per track always wins. Grind the same track a thousand times if you want that Perfect.

New tracks drop weekly, sorted by genre and tempo. Seasonal spotlight tracks rotate through too — chasing a leaderboard position on a track that gets retired feels different. The release schedule is in the app if you want to see what's coming next.

Get in touch

Found a bug? Have an idea for a feature? Or maybw you just want to talk strategy. Drop us a line and we'll actually read it.

Person wearing headphones at desk with rhythm game interface glowing in background

We'll get back to you in around 48 hours.

  • Real people read what you send. No bots, no form letters.
  • Your feature ideas actually make it to the dev team.
  • Bug reports go straight into our fixes so we can keep everything fair and tight.